Chris Haskell and I like to joke that a lot of our ideas start out with a “Wouldn’t it be cool if…” …if we offer a gaming camp to teens, if we use quests as pedagogy, if we had a quest tracker tool to monitor progress on quests? And thus the birth of 3D GameLab.
Then along comes the DML Badges for Lifelong Learning Competition. Wouldn’t it be cool if NOAA would pair up with us to do quests in 3D GameLab? If those quests led to the award of a badge? If those badges represented NOAA career pathways (non-traditional) instead of content grouped around clusters (traditional)? And wouldn’t it be cool if students could choose which badges to work on based on their own interest (personalized learning)?
All those “ifs” came true, and Planet Stewards is now in progress! We feel so fortunate to be teamed up with the great folks at NOAA.
- Introduce and motivate high school students to career pathways in the five NOAA science areas
- Design three career pathways in each of five NOAA science areas
- Integrate Mozilla OBI badging capability
- Offer OBI badges for both NOAA certified teachers (who train in this content), and NOAA certified specialists in each of the career pathways (students)
- Integrate new Science Framework standards and assessments (8 scientific and engineering practices)
- Design ID training, and train instructional designers to create master set of curriculum
- Design teacher training, and train teachers to create customized quest groups for their students
- Improve the learning analytics
- Improve the data visualization
- Implement with students and evaluate in real-time
- Work in partnership with school and organizational partners
- Phase 1 (April-July 2012): Planning & Design (instructional, graphic)
- Phase 2 (July-Oct. 2012): Teacher Training & Analytics Design, Mozilla coding (badge design)
- Phase 3 (Oct-Dec 2012): Teacher Training & Evaluation Planning, coding
- Phase 4 (Jan-March 2013): Student Piloting & Evaluation
- Peg Steffen, educational director at NOAA, and brainchild of the Planet Stewards curriculum
- Lisa Dawley & Chris Haskell, co-inventors of 3D GameLab, and professors at Boise State University
- Alark Joshi & Andy Hung, professors at Boise State helping us improve learning analytics and real-time data visualization
Peg has pulled her working group together at NOAA, and we’ve had one large group meeting to begin looking at the “topic tree,” or exactly what content/standards NOAA recommends we cover in each career badge. We had a great time thinking about careers, the types of learning activities students might engage in, and just how radical it is to learn content through real-world application that might lead to a new career in life. Very inspiring stuff!
On the learning analytics side, we’ve set up our new analytic server, Andy & Chris are working on the KPIs to refine our data collection, and Alark shared some examples of data visualizations he’s exploring with the different data sets. On the left are some examples of data visualization examples we discussed this week.
Next, we firm up our instructional designers on the project, and begin a one-week asynchronous training inside 3D GameLab. Since we’ve previously focused on training teachers to design quests in the platform, this part is easy. Later in June, we meet at NOAA to plan the overall scope our master set of curriculum, quest pathways and badges.
We’re currently hiring the graphic designer to pull together the badges. This week on our call with Sunny Lee from Mozilla, she used the word “flair” to discuss the overall look of the badges–loved this! And she also gave us Badges Resource Decision Map! If you are new to badges and want to learn more, check it out, a very creative and useful tool.
So let’s all keep asking those “wouldn’t it be cool ifs,” know no boundaries, and continue to push it forward! We’ll continue to post project updates here: http://hastac.org/competitions/winners/planet-stewards-personalized-learning-3d-gamelab