Chris Haskell and I are working together to plan 3D GameLab, a summer camp for kids on the campus of Boise State. We’re planning a four week camp where teens will explore a variety of 3D games, their applications for learning (horror–learning during summer game camp?!), and create a guide for other kids, teachers, and parents on kids using 3D games and virtual worlds.
Would love to hear opinions about what platforms would be useful and/or most popular with teens (note xbox games are missing from the list, “T” rated or below only). And we’re especially interested in a framework for “learning” while kids are involved in 3D gameplay (or afterward via reflection). Could apply the New Media Literacy skills as a frame, or Jim Gee’s work, any other ideas?