ARVEL SIG 2010 Program Announced!

ArvelLogoHiResThe officers of the Applied Research in Virtual Environments for Learning (ARVEL) SIG are pleased to announce the final program for this spring’s annual meeting at AERA. Thank you to everyone who submitted proposals, to our reviewers, session chairs, and SIG officers for all your hard work! Our acceptance rate was 67% this year, representing the work of over 65 educational researchers studying virtual worlds and immersive virtual environments.

We are pleased to announce that Eric Klopfer, MIT, will be our keynote speaker at this year’s Business Meeting. Also, for the first time, we are hosting a no-cost two hour workshop to support virtual world educational researchers with tips, tools, methodologies, and more! Food and social networking will be available at both the Business Meeting and Workshop, so we hope to see you in Denver–the final schedule is pending from AERA.


Business Meeting

Keynote: Eric Klopfer, MIT
Chair: Jonathon Richter, University of Oregon
Honorary Chair & Nominations: Chris Dede, Harvard University
Program Chair: Lisa Dawley, Boise State University
Co-Program Chair: Greg Jones, University of North Texas
Secretary/Treasurer: Diane Jass Ketelhut, Temple University
Membership: Brian Nelson, Arizona State University
Communications: Sabine Reljic, San Diego State University

1. Moving Forward by Looking Back: Lessons Learned about the Design of Immersive Virtual Worlds
Jody E. Clarke Harvard University: Chair
Designing Immersive Virtual Environments for Assessing Inquiry
Jody E. Clarke; Chris J. Dede; Michael Charles Mayrath, Harvard University
Past/Present: Successful new design approaches for game-based social-history education at the middle school level
Bert Snow, Muzzy Lane
EcoMUVE: Design of Virtual Environments to Address Science Learning Goals
Shari Metcalf; Chris J. Dede; Tina A. Grotzer; Amy Kamarainen, Harvard University
Greg Jones, University of North Texas: Discussant

2. Transformative Play: Games as 21st Century Curriculum
Taiga Fishkill: Example 1 of Transformational Play
Sasha A. Barab, Indiana University; Adam Ingram-Goble, Indiana University
Modern Prometheus: Example 2 of Transformational Play
Patrick Pettyjohn, Indiana University; Maria Solomou, Indiana University
CARDETAnder City: Example 3 of Transformational Play
Melissa Sommefeld Gresalfi, Indiana University
Virtual Mesa Verde: Example 4 of Transformational Play
Anna Arici, Indiana University; Charlene Volk, Indiana University Sasha Barab; Indiana University; Chair
James Gee; Arizona State University; Discussant
James Greeno; University of Pittsburgh; Discussant

3. Redesigning Leadership Preparation and Research Through Virtual Experiential Simulations – A Symposium
C. Brunner; University of Minnesota; Chair
S. Lynn Shollen; Hobart & William Smith Colleges
Edith Rusch; University of Nevada – Las Vegas
Karen Hammel; University of Minnesota
Mary de Leon-Denton; University of Minnesota – Twin Cities

4. Workshop: Educational Research in Virtual Worlds
Chair: Lisa Dawley
Invited presenters set up around room to discuss and demo aspects of their projects and/or products to support research in virtual worlds (i.e., new virtual worlds vendors, data collection tools in virtual worlds, specially-funded projects, etc.)

Roundtable 1: Using Virtual Worlds in K12

Chair: Chris Dede
1. K12 Teachers Encounter Digital Games: A qualitative investigation of teachers’ perceptions of digital games for K12 education
Michele Dickey; Miami University
2. Issues and Concerns of K-12 Educators on 3D Multi-User Virtual Environments in Formal Classroom Settings
Greg Jones; University of North Texas
3. Player Participation in Community Management in a Tween Virtual World: Opportunities and Challenges for Learning
Yasmin Kafai; University of Pennsylvania
Kristin Searle; University of Pennsylvania

Roundtable 2: The Intersect of Virtual and Real World Learning
Chair: Greg Jones
1. Design Principles for Embodied Learning in Computer-Mediated Environments
David Birchfield; Arizona State University
Mina Johnson-Glenberg; ASU
Philippos Savvides; Arizona State University
M. Colleen Megowan-Romanowicz; Arizona State University
Sibel Uysal; Arizona State Univeristy
2. Blended Inquiry with Hands-on and Virtual Laboratories: The Role of Perceptual Features during Knowledge Construction.
Eva Toth; West Virginia University
Lisa Ludvico; Duquesne University, Bayer School of Natural Sciences
Becky Morrow; Duquesne University, Bayer School of Natural Sciences
Dana Keener; Duquesne University
3. The Results of Formatively Evaluating an Augmented Reality Curriculum Based on Modified Design Principles
Patrick OShea; Harvard University
Mathew Cherian; Harvard University
Chris Dede; Harvard University

Roundtable 3: Learner Attitudes & Identities in Virtual Worlds and Game Environments
Chair: Diane Jass Ketelhut
1. Effects of modern educational game play on attitudes towards mathematics, mathematics self-efficacy, and mathematics achievement
Albert Ritzhaupt; University of North Carolina – Wilmington
Heidi Higgins; University of North Carolina Wilmington
S. Allred; University of North Carolina Wilmington
2. Virtual Orientation Environment: A Pilot Study of Participant Attitudes and Experiences
Chris Bigenho; University of North Texas
Anjum Najmi; University of North Texas
Mohammed Alajmi; University of North Texas
3. Dance Dance Education — Revolution and Rites of Passage, identity construction and sustaining engagement
Brock Dubbels; University of Minnesota
4. The Effects of Avatar Representations and Social Interactions on Perseverance in an Online 3D Virtual World
Ugochi Acholonu; Stanford University

Roundtable 4: Developing Community & Collaboration in Virtual Worlds
Chair: Jonathon Richter
1. Being Polite in Second Life: Discourse Strategies When Learning Collaboratively in a Virtual World
Yueh-hui Chiang; University of Texas – Austin
Diane Schallert; University of Texas – Austin
2. Understanding and Fostering Online Communities For Game Design
Sean Duncan; University of Wisconsin – Madison
Idit Caperton; World Wide Workshop Foundation
3. A Statewide University System Goes Virtual: Building Learning Communities in Second Life
Leslie Jarmon; University of Texas at Austin

Roundtable 5: Teaching & Learning in Virtual Environments
Chair: Brian Nelson
1. War Stories: Using a Virtual Contextual Environment to Support Student Writing for Students with Learning Disabilities
Elizabeth Simpson; University of Wyoming
Michelle Buchanan; University of Wyoming
2. Virtual Tutor Training: Building Effective Teaching Behaviors in Second Life
Peter Blair; Utah State University
Lee Mason; Utah State University
Nancy Glomb; Utah State University
3. Digital Dome Versus Desktop Computer in a Learning Game for Religious Architecture
Jeffrey Jacobson; PublicVR

Poster Session 1: ARVEL Posters on Virtual Environments
1. Using virtual worlds to engage youth in social initiatives: A case study
Selen Turkay; Teachers College; Devayani Tirthali; Teachers College, Columbia University
2. Mixed-reality simulations for education: Teaching and learning through virtual character interactions
Joseph DiPietro; University of Florida; Richard Ferdig; University of Florida; Lois Cao; University of Florida, Ethan Blackwelder; University of Florida; Shiva Halan; University of Florida; Benjamin Lok; University of Florida
3. Serious play: Exploring virtual leadership practices in the MMO World of Warcraft
Moses Wolfenstein; University of Wisconsin – Madison
4. Sailing in Schome Park: Humour and Learning in a Virtual World Project with Teenagers
Julia Gillen; Lancaster University; Rebecca Ferguson; Open University; Anna Peachey; Open University; Peter Twining; The Open University

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